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Toy Soldier Games The Old World Slow Grow League

Toy Soldier Games The Old World Slow Grow League

Warhammer The Old World continues to build a following at Toy Soldier Games. We've been seeing a consistent turnout on our Old World Gaming Day (Last Sunday of the Month) and many old school Warhammer Fantasy fans showing interest. Aiming to get more of the interested involved and grow the community, we're kicking off a Slow Grow League!

This league is designed to help players build and paint their armies, master the rules of Warhammer The Old World, and grow the rank and file wargaming community at Toy Soldier Games. 

Participation is flexible whether you're new or a veteran—starting a new army isn’t required! Each phase will kick off on one of our Old World Days, but you can get your games in any time during each phase. The Slow Grow and casual timing ensure everyone can enjoy the hobby at their own pace, with opportunities for friendly games. It’s a great chance to connect with fellow generals and prepare your forces for our epic, fully-painted clash at the end!

Schedule

Launch Day:  Sunday October 26th 2025 - 500 point phase begins (games of 2v2) Special Spooky Scenarios provided by Brooks!

October 26th - November 29th 500 point phase.

November 30th - January 24th  1000 point phase.

January 25th - March 28th 1500 point phase.

March 29th 2000 point tournament Finale

Laurels

  • The Brushlord (coolest army, pre-painted veteran armies excluded)

  • The People’s Champion (best league sportsmanship)

  • The Bloodthirster (most games played)

  • The Lord Commander (tournament champion)

League Rules

  • Please use the most up-to-date version of the rules (arcane journal if it exists for your army, FAQs on the GW website, etc.)

  • Generals are meant to get at least two games in during the three phases leading up to the tournament.

  • Fully painted armies receive +1 on the roll for the first turn.

  • Some of the rewards below are bestowed on your general. As your list grows, your named character may ‘level up’ from hero level to lord level or gain an extra magic level. It’s okay to transfer bonuses in that case! You can also change who your general is, but the item should stay with the named character. When unsure, think about what makes sense for narrative and fun!

  • Scheduling, playing, and reporting games. 

    • Scheduling Games. We have an Old World Day the last Sunday of each month. It’s the perfect day to find someone to play. We’re also encouraging  participants to show up and play any Sunday. If you have trouble playing on Sundays (or just want to play more often!) you may also play any other day of the week and we suggest using our Discord channel to schedule your games. All games must be played at Toy Soldier, all games counting towards the league must be between participants. You may play as many games as you like. Try and not play the same player in a row. Your games played and results will assist in seeding for the final Tournament.

    • Playing Games. You may play a game randomly rolled from the book(s) or play a scenario agreed upon by the players involved. Some days we may have preset scenarios.

    • Reporting. All games counted towards the League must be reported. We will provide a Google Doc for such reports.


There are rewards for playing games at each level:

  • 500 points:

    • Once your army is completely painted and based, you may take a ≤ 25-point item on your general. The item is ‘free’ and does not count towards your army list total. It is only used for your 500-point games and is not permanent.

    • Upon completing your second game at this points level, you may take a ≤ 25-point item on a unit champion. The item is permanently assigned to this champion and may be used in each round, including the tournament. The item is ‘free’ and does not count towards your army list total.

  • 1000 points:

    • Upon completing your second game at this points level, one unit may be assigned a ≤ 35-point banner. The item is permanently assigned to this unit and may be used in each round, including the tournament. The banner is ‘free’ and does not count towards your army list total.

    • Upon completing three games at this points level, select your most bloodied core infantry or cavalry unit from the league so far. This unit permanently gains the Veteran special rule, including for the tournament. If they are already veterans, choose the second-best option. If your infantry is immune to psychology (undead, daemons), then instead, you can choose to give that unit Infernal Favor (1) or Indomitable (1).

  • 1500 points:

    • Upon completing two games, your general receives a permanent boon:

      • Are they evil? Choose one:

        • Acid Ichor: For every Wound this character loses during a challenge, their enemy suffers a Strength 4 hit, with an AP of -1.

        • Many-Limbed Fiend: This model (but not its mount) has a +1 modifier to its Attacks characteristic. However, this bonus attack must be made using an ordinary hand weapon.

        • Daemonic Robes: This model cannot be wounded by a roll To Wound of 2, regardless of the Strength of the attack.

      • Are they good? Choose one:

        • Opal Amulet: Single use. An Opal Amulet gives its bearer a 2+ Ward save against a single wound.

        • Virtue of Confidence: A model with this Virtue must always issue and accept challenges (if possible). During a challenge, this model may re-roll any failed rolls To Hit.

        • Slayer Training: When this model makes a roll To Wound, a roll of 4+ is always a success, regardless of the target's Toughness. Does not apply to mount, shooting, or magic.

Army Construction

General army rules:

  • Please do your best to have your models painted (or in a decent WIP state) to be on the table!

  • No special characters.

  • The army must be named.

  • Characters must be named. You are encouraged to name units and their champions, if applicable!

  • War Machines are limited to 1 per 500 in your force. You should probably name them, too.


500 points and under

  • Each character must be “hero” level. In other words, they must be the cheapest version of that character type you can take. So, Aspiring Champions instead of Chaos Lords, as an example.

  • Wizards must be level 1.

  • Characters may not take any magic items or faction specific buffs (e.g., Brettonian Virtues, Chaos Gifts, WE Kindreds, etc.)  at the campaign start other than the single item rewarded for a wholly painted army.

  • At least one unit of 10+ Core Infantry.

  • No units with the Large Target special rule.

  • No units with the Behemoth type.

  • Characters may not be mounted on a monster or chariot of any variety at the campaign start, but may be mounted on a horse or equivalent.

  • No war machines costing more than 75 points.

  • Skirmishing cavalry is limited to 5 models total.

  • No monstrous cavalry (characters included).

  • Games should be played 2v2 if possible.


1000 points and under

  • Each character must be “hero” level (no level 3/4 wizards!).

  • Characters may not be mounted on a Behemoth.


1500 points and under

  • Maximum of level 3 wizard.

  • Characters may not be mounted on a Behemoth.


2000 points tournament

  • Tournament comp to be released before the event!

Entrance Fee $20
Fees will go towards 4x6 playmats/terrain
Entrance Fee will also allow access to the Event Center on Sundays

Questions? Email Mick at ToySoldierMick@gmail.com

Callouts
-  thanks to Perigrin at Goonhammer for many of the army construction rules and for inspiring this concept
- thanks to DCH for sharing the rules he used for Carcosa
- thanks to Brooks for spearheading our monthly Old World Day!

 

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